Sneak peek: 3ds Max's new mCloth cloth sim system
New video shows cloth, particles and rigid bodies interacting via 3ds Max's MassFX unified simulations.
Wednesday, February 8th, 2012
New video shows cloth, particles and rigid bodies interacting via 3ds Max's MassFX unified simulations.
Wednesday, February 8th, 2012
Update to feature Nitrous viewport, start of unified physics system, new LSCM UV unwrap tools.
Tuesday, March 1st, 2011