Preview: thinkingParticles 6 and thinkingParticles GE
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
User footage from the expo floor shows GPU acceleration in action in the upcoming 3ds Max renderer.
Monday, August 15th, 2011