January 19, 2023
Check out the new features in the 3ds Max and Maya fluid simulator, including the option to deform sims with native 3ds Max modifiers. Read More »
February 8, 2022
Interesting standalone app authors fibre- or card-based hair for use in game engines and real-time apps. Read More »
March 6, 2020
Robust Maya cloth plugin gets support for Maya 2020's cached playback system for simulations, finer control over cloth collisions. Read More »
August 18, 2015
See some neat work-in-progress tech for sculpting with adaptive topology, recorded at Siggraph 2015. Read More »