Latest update to the GPU-accelerated sparse volumetric fluid solver improves collisions between smoke and surrounding objects.
Thursday, September 25th, 2025
Latest update to the GPU-accelerated sparse volumetric fluid solver improves collisions between smoke and surrounding objects.
Thursday, September 25th, 2025
Interesting new tool for creating VFX for games generates both 2D and 3D assets for FX like magic and energy from a single node graph.
Tuesday, July 29th, 2025
Latest beta build makes the real-time terrain- and planet-generation tool available for macOS, as well as Windows and Linux.
Tuesday, July 29th, 2025
Promising new SDF modeling tool provides a quick, intuitive way to explore shapes for concept designs and hard surface assets.
Wednesday, July 9th, 2025
Check out the new features in the free standalone UV packing app, including support for texel density, and the Blender integration plugin.
Friday, July 4th, 2025
Updated: free Blender-based tool generates 3D interiors, from rooms to entire houses. Check out its new Infinigen-Sim toolset.
Monday, June 30th, 2025
Check out the new features in the open-source release of DreamWorks Animation's renderer. used on movies like The Wild Robot.
Sunday, June 15th, 2025
Development of the open-source CPU/GPU renderer and its Blender plugin now 'back on track' after three years. See what's new.
Wednesday, May 21st, 2025
Intriguing new tool lets you create or edit Unreal Engine MetaHuman characters directly inside Blender. Now available in beta.
Monday, March 31st, 2025
Discover five key new features in the open-source game engine, including updates to shading, lighting, animation and physics.
Tuesday, March 4th, 2025
Renderer gets better multiscattering in volumes, USD procedural support in Maya, and initial support for GeForce 50 Series GPUs.
Thursday, February 13th, 2025
Updated: AI app for upresing photos and 3D renders gets generative AI-based upscaling model; option to batch process images in the cloud.
Monday, February 10th, 2025
Check out the new features in the renderer, including a new Houdini-specific volume shader and better integration with Solaris.
Wednesday, January 29th, 2025