Updated: AI app for upresing photos and 3D renders gets generative AI-based upscaling model; option to batch process images in the cloud.
Monday, February 10th, 2025
Updated: AI app for upresing photos and 3D renders gets generative AI-based upscaling model; option to batch process images in the cloud.
Monday, February 10th, 2025
Check out the latest features in the open-source release of DreamWorks' renderer, used on movies like The Wild Robot.
Thursday, December 26th, 2024
Game engine now imports meshes, materials, lights and animation in USD format, including in the free Community edition.
Monday, December 16th, 2024
GPU renderer gets new non-photorealistic rendering options and a USD Command Line Rendering tool for use on render farms.
Thursday, December 5th, 2024
Architectural renderer gets new live link to Chaos Vantage, better volumetric caustics, and new AI-based render upscaling system.
Wednesday, November 20th, 2024
Now available: read our pick of the new features in the open-source 3D software, from Grease Pencil 3 to updates to Eevee and Cycles.
Tuesday, November 19th, 2024
Big update to the real-time terrain generator adds new snow and debris simulation tools, and changes pricing and licensing.
Tuesday, November 19th, 2024
GPU renderer and real-time visualization tool gets new terrain sculpting and phasing animation systems, plus 3D Gaussian Splatting.
Wednesday, October 30th, 2024
3D modeling and animation app gets support for the OpenPBR material standard, and performance updates to key modifiers.
Wednesday, October 16th, 2024
Update to the 3D animation tool reworks Boolean modeling, and introduces OpenPBR support and interesting new simulation features.
Wednesday, October 16th, 2024
Updated: the new desktop mode in Leopoly's promising digital sculpting app now supports stylus as well as mouse and keyboard.
Thursday, October 3rd, 2024
First update to the open standard for VFX plugins in almost a decade improves color management, and widens CPU and GPU support.
Friday, September 6th, 2024
Check out the new features in the GPU-accelerated sparse volumetric fluid solver, including support for height fields as collision sources.
Wednesday, September 4th, 2024