Game engine gets support for Google's ARCore AR system, better lightmapping and media playback.
Thursday, October 26th, 2017
Game engine gets support for Google's ARCore AR system, better lightmapping and media playback.
Thursday, October 26th, 2017
Amazing new VR toolset lets artists stream complex VFX assets into game engines via point clouds.
Tuesday, August 8th, 2017
Compositing packages get OpenCL GPU acceleration on AMD GPUs, new live collaboration system.
Tuesday, July 25th, 2017
Free(ish) tool for creating rigged 3D human characters gets support for PBR shading, image-based lighting.
Friday, March 24th, 2017
Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping.
Wednesday, February 22nd, 2017
Latest update to the popular LightWave modelling toolset adds powerful new cloning functionality.
Wednesday, September 14th, 2016
Major update adds neat MoGraph options, object tracking, real-time knife tools, and Substance support.
Thursday, September 1st, 2016
Massive online library of scans of real-world materials and objects used on The Jungle Book finally goes live. Two free helper tools, too.
Wednesday, August 24th, 2016
Major update to the heavyweight production renderer adds Pixar's own in-house shaders and lights, removes Reyes rendering and RSL.
Wednesday, July 20th, 2016
Now shipping: Long-awaited update to GPU renderer to add volumetrics, support for deep pixel compositing.
Tuesday, May 24th, 2016
Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app.
Thursday, April 7th, 2016
High-end finishing system now available as a software-only product for Linux - and soon, for Mac OS X.
Wednesday, November 4th, 2015
Watch our pick of the show's hottest research - from recreating fine skin details to simulating mayonnaise.
Tuesday, June 16th, 2015