Update to the open-source Maya rigging and animation framework resolves compatibility issues with popular blendshape editor Shapes.
Thursday, September 4th, 2025
Update to the open-source Maya rigging and animation framework resolves compatibility issues with popular blendshape editor Shapes.
Thursday, September 4th, 2025
Check out the changes to the Maya plugin for creating hair and fur for games and VFX, including fast new workflows for braiding hair.
Tuesday, September 2nd, 2025
Check out the changes to the 3D animation app, including updates to LookdevX and new generative animation system MotionMaker.
Wednesday, August 6th, 2025
Create a game combat sequence with NetherRealm Studios' Brad Faucheux's animation masterclass for The Gnomon Workshop.
Thursday, July 24th, 2025
PuppetSoul PUPbuildDynamic creates secondary dynamics for cloth, hair and body parts. Based on tech used on animated features,
Sunday, July 6th, 2025
Check out the new features in the 3D modeling and animation software, including AI animation and modular character rigging in Bifrost.
Thursday, June 5th, 2025
Check out the latest features in the open-source Maya character rigging and animation framework and its new Unreal Engine bridge.
Wednesday, May 21st, 2025
Özgür Yildirim's interesting plugin records the changes made to a model over time, then lets you edit or delete operations individually.
Friday, May 9th, 2025
3D modeling and animation tool gets updates to the ML Deformer and liquid simulation in Bifrost. Check out all the new features here.
Wednesday, March 26th, 2025
Discover how to create a King Kong-style creature fight sequence with The Gnomon Workshop's new five-hour Maya masterclass.
Saturday, March 15th, 2025
Destruction plugin for games and VFX gets a new Edge Fracture Tool, and improvements to clustering and simulation performance.
Thursday, January 30th, 2025
Check out the new features in the VFX renderer, including OpenPBR support and changes to USD support specific to the Maya edition.
Wednesday, January 29th, 2025
VFX artist Robert Rioux's handy open-source tools convert the aiStandardSurface shader to Blender's Principled BSDF.
Wednesday, January 15th, 2025