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Search for "mari 4"

Digital Sculpting | May

Theme: Heavy Metal

1st Place: Seavannah

2nd Place: markwhitcombe
3rd Place: sputch

Tuesday, August 9th, 2011

Review: V-Ray 2.0

Jason Lewis takes the 3ds Max plug-in renderer's new materials, stereo options and GPU-accelerated preview for a test drive.

Tuesday, June 28th, 2011

Subdivision Reversion for Max updated to version 2.0

Updated script recreates the subdivision levels of 3ds Max models on which the Modifier stack has been collapsed.

Wednesday, June 1st, 2011

fmx 2011: Wednesday news

Our latest show report rises from the murk of industry politics to discover why the future is bright for open-source production tools.

Thursday, May 5th, 2011

fmx 2011: Avatar tech to form part of OpenEXR 2.0

Weta's 'deep compositing' tech to be incorporated in next release of HDR file format and supported in Nuke.

Thursday, May 5th, 2011

Golaem to release new high-end crowd simulator

Golaem Crowd aims to provide simpler alternative to Massive for complex visual effects shots.

Thursday, April 28th, 2011

IGDA launches campaign against Amazon Appstore

Terms of new online store enable Amazon to maximise market share at expense of game devs' profits, warns trade body.

Thursday, April 14th, 2011

Blu-Ray review: Tangled

Disney releases its 50th animated feature film on Blu-ray next week. Visual spectacle, or tangled mess?

Friday, March 25th, 2011

Review: GPU acceleration in Adobe Creative Suite 5

CS5's GPU-accelerated features speed up workflow - but your choice of card isn't as crucial as you think.

Wednesday, March 16th, 2011

Autodesk's 2012 strategy: it's all about the suites

Developer promotes standard UIs, 'one click' interoperability, and price savings on its new bundle deals.

Wednesday, March 2nd, 2011

Video: Check out the new features in Mudbox 2012

3D paint package to gain support for Ptex format, large production data sets, character posing workflow.

Tuesday, March 1st, 2011

Video: the making of the Iron Baby viral spoof

Co-creator Jocelyn 'Strob' Simard releases eight-part Max and V-Ray walkthrough of his viral hit.

Wednesday, February 9th, 2011

Q&A: Paul Tobin, Weta concept designer

Self-doubt keeps you from getting stagnant, says Avatar's concept artist. Read more insights from his new online masterclass here.

Monday, February 7th, 2011

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