Watch ILM on the making of Rango’s characters
Time pressure – and the sheer number of central characters – forced ILM to dispense with clay reference sculpts in favour of a digital ‘three-day maquette’ process on Rango, the studio has revealed.
That tidbit is just one of a number of nuggets of information revealed in a new ‘Behind the Magic’ video discussing the movie’s character development process, and featuring VFX supervisor Tim Alexander and model supervisor Geoff Campbell.
Aside from the interviews, it’s well worth watching for the glimpses of the gorgeous 2D character reference art – and, at just four minutes, fits easily into a coffee break.
The video follows on from ILM’s previous feature on the overall look of the movie, also available on YouTube.