Version 0.7 of the Substance Painter-like texture painting tool adds live links to UE4 and Unity.
Monday, January 13th, 2020
Version 0.7 of the Substance Painter-like texture painting tool adds live links to UE4 and Unity.
Monday, January 13th, 2020
Material-authoring software to get new colour management tools, new curvature baker, and UX updates.
Thursday, December 19th, 2019
Big update to the 3D painting app adds support for Photoshop .abr brushes, automatic UV unwrapping.
Wednesday, December 18th, 2019
Vue gets automated real-world terrain data import; PlantFactory gets 3ds Max and Maya plugins.
Friday, December 13th, 2019
Now shipping: new edition of V-Ray lets VFX studios use Houdini for look dev as well as final rendering.
Monday, July 29th, 2019
Texture painting software gets support for RTX-accelerated texture baking on Nvidia GPUs.
Friday, July 26th, 2019
Intriguing update to the material authoring tool lets users 'go beyond PBR texture maps' when creating Substances.
Friday, May 10th, 2019
Real-time rendering toolkit gets new Python callbacks to help with writing live link plugins, better stability when baking textures.
Wednesday, April 10th, 2019
3ds Max renderer adds Intel's CPU-based Open Image Denoise system, plus support for Nvidia RTX cards in the OptiX GPU denoiser.
Wednesday, April 10th, 2019
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision.
Tuesday, October 23rd, 2018
Real-time rendering toolkit gets new texture baking features, better antialiasing of texture maps, plus two new microsurface shaders.
Saturday, September 29th, 2018
Video: Intriguing 'augmented digital material creation' tool will blend hand painting, parametric editing and AI workflows.
Wednesday, August 22nd, 2018
3ds Max production renderer adds support for Nvidia's AI-based OptiX denoising system, hybrid CPU/GPU texture baking, adaptive sampling.
Friday, March 30th, 2018