Dimension 5's rapidly evolving RTX-accelerated GPU renderer for 3ds Max and Blender gets new time-and-latitude based sky system.
Friday, May 28th, 2021
Dimension 5's rapidly evolving RTX-accelerated GPU renderer for 3ds Max and Blender gets new time-and-latitude based sky system.
Friday, May 28th, 2021
GPU-accelerated spectral renderer finalRender now bundled with the 3ds Max particle plugin for free.
Tuesday, February 2nd, 2021
Discover 20 video tutorials from the leading digital training firm that no CG artist can afford to miss.
Sunday, January 31st, 2021
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing.
Monday, December 21st, 2020
Get to grips with Houdini's VFX-industry-standard particle effects tools with The Gnomon Workshop's detailed new introductory tutorial.
Sunday, December 20th, 2020
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping.
Friday, December 4th, 2020
Big update to the VFX and motion graphics plugins adds new physics and flocking controls in Particular 5.
Wednesday, November 18th, 2020
New force tuning option in the fluid simulation app lets users 'mask' forces to control sims precisely.
Thursday, September 24th, 2020
See the new tools for games artists due in Unity 2020 LTS, 2021.1 and 2021.2 - plus a bonus for anyone with a free Personal subscription.
Friday, August 14th, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing.
Thursday, July 23rd, 2020
Versatile 3D particle system now supports volumetric rendering for effects like smoke, fire and dust.
Thursday, July 16th, 2020
Major update to the Cinema 4D physics plugin adds powerful new fluids, flocking and scattering tools.
Saturday, July 4th, 2020
The next generation of V-Ray is now out of beta, and available to buy. Check out the new features in Chaos Group's powerful renderer.
Tuesday, June 16th, 2020