March 22, 2013
Developer aims to allow "every single 3D app" to process render jobs in the cloud on up to 128 GPUs. Read More »
February 19, 2013
Vegetation scattering plugin now compatible with V-Ray, Maxwell, Arion, Octane and Thea Render. Read More »
November 28, 2012
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins. Read More »
March 13, 2012
Deal will not change roadmap or licence terms for offline version of Octane Render, says developer. Read More »
November 8, 2011
New plugin to enable artists to use the physically accurate GPU-based renderer directly inside 3ds Max. Read More »