First update to the unusual sketch-based modelling tool in six years adds new mesh deformation and Boolean features, plus SVG import.
Saturday, December 28th, 2019
First update to the unusual sketch-based modelling tool in six years adds new mesh deformation and Boolean features, plus SVG import.
Saturday, December 28th, 2019
Varied update adds support for simulations in cached playback; new retopology and rigging tools.
Thursday, December 12th, 2019
Which Nvidia GPU is best for DCC work? Jason Lewis benchmarks the firm's new Turing graphics cards.
Friday, October 11th, 2019
Big free update to the LightWave modelling toolkit adds new tools for UV mapping NURBS surfaces and for converting quads to NURBS.
Wednesday, October 9th, 2019
Streamlined modeling software gets new portable edition that can be run from a flash drive.
Friday, September 20th, 2019
Game engine gets eagerly anticipated Chaos destruction physics toolset, new virtual production tools.
Wednesday, September 4th, 2019
Release scraps the four lower-end editions of the software and introduces new subscription plans. See all of the new features here.
Tuesday, September 3rd, 2019
Master modelling, texturing, lighting and rendering in Maya with The Gnomon Workshop's detailed introductory training.
Tuesday, August 20th, 2019
Handy free plugin fixes common niggles when sculpting, painting or working with cameras in ZBrush.
Sunday, June 9th, 2019
Hard surface toolkit's new classic polygon modelling environment makes workflow in Houdini more like other DCC apps.
Wednesday, June 5th, 2019
Master workflows for detailing environment models with Santa Monica Studio artist Nate Stephens' new Gnomon tutorial.
Monday, May 27th, 2019
Updated to cover ZBrush 2019: Master digital sculpting with Madeleine Spencer's detailed 21-hour training video.
Monday, May 27th, 2019
Get the DNEG TD's free pack of four Maya utility tools for modelling, UV work and renaming objects.
Wednesday, May 15th, 2019