Master hard-surface workflows in ZBrush with Nate Stephens' Environment Modeling and Sculpting for Game Production.
Monday, December 29th, 2014
Master hard-surface workflows in ZBrush with Nate Stephens' Environment Modeling and Sculpting for Game Production.
Monday, December 29th, 2014
Updated: First 'Subscription Drop' extends volumeBreak node and new procedural spline modelling toolset.
Sunday, December 21st, 2014
Licensed for commercial work, aimed at indie games artists, and priced at just $300 and $150 a pop.
Friday, December 12th, 2014
Free app for mashing up 3D models gets new tools for analysing meshes before 3D printing them.
Monday, December 1st, 2014
Recreate the creature in Mudbox and Maya with Treyarch character artist Peter Zoppi's full five-hour guide.
Tuesday, November 25th, 2014
Turn any model into an relightable cloud and render it as a 32-bit HDR with this neat Maya plugin.
Friday, November 21st, 2014
Now fully 64-bit, and there's no longer any need to buy separate licences for Windows and Mac.
Thursday, November 6th, 2014
Long-awaited update to intuitive NURBS modeller adds lots of nice new tools, plus multi-touch support.
Monday, September 22nd, 2014
New two-hour video sets out Blizzard cinematic environment modeling star Seth Thompson's workflow.
Wednesday, September 10th, 2014
Sculpt and render the Silver Surfer with Marvel artist Josh Herman's ZBrush, Maya & KeyShot tutorial.
Friday, August 22nd, 2014
New updates add OpenSubdiv and Alembic support to Max; colour-management and performance profiling tools to Maya.
Tuesday, August 12th, 2014
See great student work from the US CG school, including a rather smug vampire and a bit of cross-dressing.
Friday, July 4th, 2014
Free iOS, Android and Windows app lets 4-to-8-year-olds create simple block-based 3D models.
Tuesday, May 6th, 2014