Latest round-up of ace animations and VFX work ranges from pandas in space suits to Prometheus.
Monday, April 15th, 2013
Latest round-up of ace animations and VFX work ranges from pandas in space suits to Prometheus.
Monday, April 15th, 2013
Free update to the texturing tool adds live link to Photoshop, new graph profiler, better 3D preview.
Friday, March 29th, 2013
Allegorithmic updates its free set of texturing utilities, adding new scripts and links to RenderMan and Arnold.
Wednesday, January 9th, 2013
Identical to the full $590 edition, but intended for non-commercial use by hobbyists and games modders.
Thursday, December 20th, 2012
Normal mapping toolkit gets new image-editing controls, faster algorithms, 15 built-in grunge maps.
Thursday, December 6th, 2012
Powerful new tool automates process of creating realistically distressed games textures, looks awesome.
Thursday, November 29th, 2012
George Lucas stays on as 'creative consultant'; ILM and LucasArts also caught up in the $4.05 billion deal.
Wednesday, October 31st, 2012
Teck Lee Tan's intriguing free tool creates surface fluid flow patterns with only a few brush strokes.
Wednesday, October 3rd, 2012
Update to games texturing tool adds the option to paint seamlessly tiling textures automatically.
Tuesday, October 2nd, 2012
The man behind the iconic art for the year's hottest MMORPG discusses his working methods.
Tuesday, September 25th, 2012
Leading automated facial animation tool gets new pricing structure, new FBX pipeline for Unity and Blender.
Thursday, September 20th, 2012
Next-generation AI middleware to supersede the old Kynapse system on its release later this year.
Tuesday, September 18th, 2012
Unity staff proclaim The Khronos Group's new normal-supporting compression technology awesome.
Wednesday, August 29th, 2012