Allegorithmic has released version 3.1 of Substance Designer, its specialist games texturing tool, extending the bitmap painting editor introduced in version 3.0 of the software.
The software provides a non-destructive, node-based system, complete with a 3D preview, for authoring lightweight procedural textures, or ‘substances’. Substances are supported in 3ds Max, Maya and Unity.
New features in version 3.1 include a new tiling mode that works with both the brush and stamp tool, enabling users to paint seamlessly tiling textures automatically.
Substance Designer 3.1 is available now for Windows XP+ and Mac OS X 10.6+, price $590.