May 2, 2013
Three-hour training video by Blizzard concept artist Joe Peterson explores how to create cool, realistic mechs. Read More »
April 19, 2013
Updated: Digital edition of Richard Williams' animation bible now available on the App Store for $35. Read More »
April 8, 2013
Latest entries in Charles Hu's Anatomy Workshop series cover skeletal structure, anatomy of the head and torso. Read More »
March 27, 2013
The industry veteran provides his character-painting tips, and reveals what's hot in Mari 2.0. Read More »
November 15, 2012
V-Ray Fundamentals: Materials, Lights and Linear Workflow offers complete guide to real-world work. Read More »
November 9, 2012
New seven-hour ZBrush, Maya and V-Ray tutorial creates creepy crawlies with scientific accuracy. Read More »
October 15, 2012
Master one, two and three-point techniques with Gary Meyer's Fundamentals of Perspective. Read More »
September 17, 2012
Check out David Lesperance's Environment Production Workflow: Tips, Tricks and Concepts today. Read More »
August 21, 2012
Charles Hu's Anatomy Workshop: Structure and Proportion and Figure Drawing Principles total over four hours of training. Read More »
August 3, 2012
Three-hour design masterclass from SCEA veteran Eric Ryan reworks a classic movie creature. Read More »
June 21, 2012
'Archetype' VFX Breakdown dissects a real shot from Aaron Sims' gritty science-fiction short stage by stage. Read More »
June 1, 2012
New two-hour video tutorial demystifies the art of High Dynamic Range Imaging for Live Action VFX. Read More »
May 7, 2012
New DVD sees Pixar Lighting TD Jeremy Vickery reveal the principles behind Efficient Cinematic Lighting. Read More »
April 22, 2012
See Naughty Dog's Aaron Limonick develop an abstract ink blot image to form a fully fledged concept design. Read More »
March 22, 2012
Create detailed CG environments with David Lesperance's (literally) ground-breaking masterclass. Read More »
March 8, 2012
Discover how to create a flexible production-ready rig with Insomniac Games' Axel Stanley-Grossman. Read More »
July 20, 2011
Introduction to ZBrush 4 possibly "the most comprehensive ZBrush training package ever developed". Read More »
May 17, 2011
Get Sang Jun Lee's guide to Creature and Concept Design: Concept Sketching in our store. Read More »
April 19, 2011
God of War III's lead concept artist releases two-part video training series on art direction for games. Read More »
March 16, 2011
Splinter Cell veteran Maxime Deleris provides expert training for 3ds Max, UDK on key games effects tasks. Read More »