New features in Houdini 16 likely to include guided fluid sims, new muscle system, 'ground-up rewrite' of the node networks.
Wednesday, August 17th, 2016
New features in Houdini 16 likely to include guided fluid sims, new muscle system, 'ground-up rewrite' of the node networks.
Wednesday, August 17th, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.
Monday, July 25th, 2016
Cool new character animation plugin rigs anything from bipeds to creepy crawlies in a few clicks.
Thursday, June 30th, 2016
Watch our pick of the show's hottest research - from new ways to 3D print Moomins to Schrödinger's Smoke.
Monday, May 30th, 2016
Video: Beautiful new reel shows particle effects and character animation rendered using the real-time viewer.
Friday, March 18th, 2016
DreamWorks veteran Sébastien Wojda provides his expert tips for creating better character animation.
Monday, September 7th, 2015
Online animation platform's core tech to be integrated into Photoshop; other services to be migrated to Creative Cloud.
Tuesday, June 2nd, 2015
Neat update to improve core performance, and add new facial tracking and Project Animal 2D animation tools.
Friday, April 10th, 2015
Discover Guardians of the Galaxy animator In-Ah Roediger's workflow in Performance & Acting: Creating Believable Characters.
Thursday, August 28th, 2014
The VES Award nominee runs through her favourite tools in Maya, and her tips for young animators.
Wednesday, June 11th, 2014
Jesus Rodriguez Nieto's work-in-progress tech aims to automate skinning, secondary deformation.
Tuesday, December 24th, 2013
Updated and now shipping: 3ds Max animation toolkit gets new Pose Manager, better joystick controllers.
Friday, September 6th, 2013
Updated: New rigging plugin from the creators of XrayUnwrap and XrayBlendSkin has begun shipping.
Friday, March 29th, 2013