Rig on Demand system generates a complete bone and blendshape based rig for any humanoid head.
Thursday, October 20th, 2016
Rig on Demand system generates a complete bone and blendshape based rig for any humanoid head.
Thursday, October 20th, 2016
Videos: Games-focused edition of Maya gets animation Time Editor, UI and workflow enhancements.
Tuesday, July 26th, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.
Monday, July 25th, 2016
Videos: See the new Quick Rig tool, new blendshape handling system, improved symmetrical modelling and UV editing.
Tuesday, March 15th, 2016
Videos: see the new sculpting tools, Delta Mush deformer, updates to Bifrost and revamped Hypershade.
Monday, April 13th, 2015
Naughty Dog TD's neat add-on automatically fires off complex correctives to fix mesh deformation issues in rigs.
Monday, March 9th, 2015