October 29, 2019
Updated: October 2019 release adds support for additive layers to the unconventional animation tool. Read More »
August 16, 2019
It's mainly a performance release, but there are new modelling and character rigging tools, plus support for the AxF material format. Read More »
August 13, 2019
Maya and Houdini crowd animation system gets new physics features, new UE4 plugin. Now free if you earn under $30k/year. Read More »
June 19, 2019
Unique tool for retopologising facial and full-body scan data gets accurate new BlendWrapping mode, new sculpting brushes. Read More »
June 15, 2019
New cloud-based platform lets users turn standard 3D models into interactive VR and AR experiences. Read More »
October 2, 2018
Versatile UE4 auto-rigging plugin creates a range of characters and creatures, with facial animation. Read More »
August 8, 2018
Maya and Houdini crowd simulation tool gets big render speed boost, new behaviour modules, Python plugins system. Read More »
May 29, 2018
Nifty free app uses the iPhone X's TrueDepth camera to capture facial mocap and export it in FBX format. Read More »
May 15, 2018
Free game engine gets support for morph targets, new wind and force volumes, volumetric cloud system, visual scripting improvements. Read More »
October 25, 2017
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here. Read More »
February 22, 2017
Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping. Read More »
February 20, 2017
Maya crowd simulation software gets new blendshape pipeline for handling facial animation, plus new tools for editing simulation caches. Read More »
October 20, 2016
Rig on Demand system generates a complete bone and blendshape based rig for any humanoid head. Read More »
July 26, 2016
Videos: Games-focused edition of Maya gets animation Time Editor, UI and workflow enhancements. Read More »
July 25, 2016 | 2 comments
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray. Read More »
March 15, 2016 | 1 comment
Videos: See the new Quick Rig tool, new blendshape handling system, improved symmetrical modelling and UV editing. Read More »
April 13, 2015
Videos: see the new sculpting tools, Delta Mush deformer, updates to Bifrost and revamped Hypershade. Read More »
March 9, 2015
Naughty Dog TD's neat add-on automatically fires off complex correctives to fix mesh deformation issues in rigs. Read More »
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