February 21, 2019
See the real-time motion graphics tool's interesting new path tracing system. Runs on any current GPU. Read More »
February 2, 2019
Texture map generation tool gets new map input filter, support for specular/glossiness PBR workflows. Read More »
December 6, 2018
Material authoring software gets PBR Render node, faster texture baking on Nvidia's new RTX GPUs. Read More »
November 9, 2018
New app converts scenes created in other editions of V-Ray for use in UE4, also baking out V-Ray lights. Read More »
September 25, 2018
3ds Max and Cinema 4D crowd animation plugin's new 'alive' technology synchronises cameras and geometry with the host app. Read More »
July 20, 2018
Material authoring tool gets neat new 'Shape Splatter' system, plus initial release of new Python API. Read More »
July 3, 2018
New texturing crash course from Naughty Dog's Christophe Desse aims to take you from 'zero to hero'. Read More »
June 15, 2018
Texture baking now 'up to 5x' faster on dense meshes; save system reworked to cut project file sizes. Read More »
April 26, 2018
Now available: big update to the real-time toolkit adds scores of new features for rendering, texture baking and the Marmoset Viewer. Read More »
March 15, 2018
First major update to the digital sculpting tool in years adds neat new dynamic tessellation system, plus support for HiDPI displays. Read More »
March 14, 2018
New versions of Quixel Suite tools to improve integration with Photoshop, add support for macOS. Read More »
December 22, 2017
New particle shading options, plus updates to the Cinemachine, 360° video and lightmap baking toolsets. Read More »
July 31, 2017
Big update to layout and look dev tool adds object scattering, support for Light Path Expressions and Cryptomatte, new PBR material. Read More »
July 19, 2017 | 1 comment
Scaleform, Navigation, Beast and HumanIK sales stopped on 12 July. Existing users get final source code of some tools. Read More »
July 13, 2017
New beta of real-time rendering toolkit restores the macOS build, adds support for Python scripting. Read More »
June 30, 2017
Material authoring app gets new skew correction masks when baking maps, improved HBAO. Read More »
June 30, 2017
Videos: Update adds live bridge to Unreal Engine, better modelling and UV packing tools, option to bake object space normal maps. Read More »
April 3, 2017
Check out the intelligent new progressive lightmapper and dynamic navigation mesh system. Read More »
February 22, 2017
Update to texture-painting tool adds brush opacity, LUT-based colour management, option to bake 8K textures. Read More »
January 18, 2017
Discover production techniques for modeling and baking normal maps with Riot Games' Nick Reynolds. Read More »
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