March 15, 2018
First major update to the digital sculpting tool in years adds neat new dynamic tessellation system, plus support for HiDPI displays. Read More »
March 14, 2018
New versions of Quixel Suite tools to improve integration with Photoshop, add support for macOS. Read More »
December 22, 2017
New particle shading options, plus updates to the Cinemachine, 360° video and lightmap baking toolsets. Read More »
July 31, 2017
Big update to layout and look dev tool adds object scattering, support for Light Path Expressions and Cryptomatte, new PBR material. Read More »
July 19, 2017
Scaleform, Navigation, Beast and HumanIK sales stopped on 12 July. Existing users get final source code of some tools. Read More »
July 13, 2017
New beta of real-time rendering toolkit restores the macOS build, adds support for Python scripting. Read More »
June 30, 2017
Material authoring app gets new skew correction masks when baking maps, improved HBAO. Read More »
June 30, 2017
Videos: Update adds live bridge to Unreal Engine, better modelling and UV packing tools, option to bake object space normal maps. Read More »
April 3, 2017
Check out the intelligent new progressive lightmapper and dynamic navigation mesh system. Read More »
February 22, 2017
Update to texture-painting tool adds brush opacity, LUT-based colour management, option to bake 8K textures. Read More »
January 18, 2017
Discover production techniques for modeling and baking normal maps with Riot Games' Nick Reynolds. Read More »
July 9, 2016
Big update to voxel sculpting and painting package adds 'completely remade' PBR shading system, plus neat new low-poly retopology tools. Read More »
July 5, 2016
Hotly tipped biased GPU-based renderer gets new PBR material, support for volumetrics and baking. Read More »
May 24, 2016
Now shipping: Long-awaited update to GPU renderer to add volumetrics, support for deep pixel compositing. Read More »
May 9, 2016
Neat free tool generates AO, cavity, curvature, normal and other maps for use in game engines. Handles dense ZBrush sculpts. Read More »
March 8, 2016
Update will improve look dev and asset export to UE4 and Unity 5, streamline baking, enhance vertex normal editing. Read More »
December 21, 2015
Updated: Cloud-based platform for turning 3D models into interactive presentations gets VR capabilities, new desktop app. Read More »
December 11, 2015
Subscriber-only update adds option to import or export weight maps, new baking and LOD functionality. Read More »
December 3, 2015
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration. Read More »
November 30, 2015
Updated, now shipping: Games texturing toolkit gets powerful 3D painting and map baking options. See the new features in action here. Read More »