Jason Lewis takes the 3ds Max plug-in renderer's new materials, stereo options and GPU-accelerated preview for a test drive.
Tuesday, June 28th, 2011
Jason Lewis takes the 3ds Max plug-in renderer's new materials, stereo options and GPU-accelerated preview for a test drive.
Tuesday, June 28th, 2011
NewTek VP discusses CORE tech, future upgrades, and hints at unification of Modeler and Layout.
Thursday, June 23rd, 2011
3DTotal's latest training book provides an in-depth guide to a topic that no 3D artist should overlook.
Wednesday, June 22nd, 2011
Ballistic's latest collection of the 'finest digital art in the known universe' more than justifies that bold claim, says Fernando Caire.
Wednesday, June 8th, 2011
It could shed a few pounds, but this glossy title isn't a bad starting point for anyone interested in game art.
Thursday, May 19th, 2011
After eight years of publishing, is Ballistic still able to offer fresh material for artists with its ninth d'artiste release?
Friday, April 29th, 2011
Remember Grant Warwick's video showing how the 3ds Max 2012 viewport "destroys" Max 2011? Now watch his full-length review.
Thursday, April 7th, 2011
CS5's GPU-accelerated features speed up workflow - but your choice of card isn't as crucial as you think.
Wednesday, March 16th, 2011
Can this platform for games artists to view animation changes direct in the engine become the industry's next big thing?
Thursday, March 10th, 2011
3DTotal's latest book repeats a familiar format. Lucky it also repeats the magic, says Fernando Caire.
Tuesday, February 8th, 2011
Jason Lewis puts AMD's latest pro graphics cards through their paces. Which one is right for you?
Monday, December 6th, 2010
This 200-page collection of digital character art may be Ballistic's best yet, enthuses Fernando Caire.
Monday, December 6th, 2010
The most beautiful game on the PS3 spawns an equally beautiful art book. But is it worth the price?
Friday, November 26th, 2010