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Discover how to create stone walls in Substance Designer

Saturday, July 6th, 2019 | Posted by Jim Thacker

 
The Gnomon Workshop has released Creating Stone Wall Materials in Substance Designer, a practical guide to the procedural material-authoring software recorded by Santa Monica Studio’s Josh Lynch.

Master industry-standard workflows for authoring materials in Substance Designer
Over the course of almost three hours of video training, Lunch discusses the industry-standard workflows he uses to create believable stone wall materials in Substance Designer.

He begins by discussing his methods for selecting reference photos and establishing a plan of attack, before creating a Substance Designer node graph that generates a realistic-looking result.

Lynch also provides tips for taking advantage of subgraphs and exposed parameters to create effective, highly organised graphs.

The workflows set out in the training can also be used to create a wide variety of other materials.

About the artist
Josh Lynch is senior staff environment artist at Sony’s Santa Monica Studio, having previously worked at game developers including Infinity Ward, Monolith Productions and Red Storm Entertainment.

He has worked on multiple AAA projects including Tom Clancy’s The Division 2, Middle-earth: Shadow of War and the Call of Duty franchise, and spoken at Siggraph, GDC and Substance Days Asia.

Pricing and availability
Creating Stone Wall Materials in Substance Designer is available via an online subscription to The Gnomon Workshop, giving you access to over 300 tutorials. Subscriptions cost $49/month or $490/year.

Read more about Creating Stone Wall Materials in Substance Designer on Gnomon’s website

 
Full disclosure: CG Channel is owned by Gnomon.

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