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Get Creating First-Person Shooter Animations for Games

Monday, September 4th, 2017 | Posted by Jim Thacker

The Gnomon Workshop has released Creating First-Person Shooter Animations for Games, a guide to cutting-edge animation games workflows recorded by Call of Duty veteran Bill Buckley.

Gnomon describes the tutorial, which uses Maya and UE4, and does not require detailed knowledge of coding, as “a must for any animator [who wants to be] part of the development of a first-person shooter”.

Essential training for any animator who wants to work on a first-person shooter
In the video, Buckley reveals the techniques that he has used throughout his career in AAA titles.

Over three and a half hours, he discusses how to set up an animation workflow specific to gameplay, with blending, timing, composition, iteration and assembly all carried out in the game engine.

Starting with a first-person template project provided with Unreal Engine, Buckley begins by creating a base idle to use as a starting point for all the other animations created.

He then creates a fire and reload animation that uses both the character rig and a weapon rig, then looks at how to transfer the assets from Maya to UE4 while maintaining precise contact points and timing.

Buckley also looks at how to edit existing UE4 Blueprints to get the best look and feel for animations.

About the artist
Bill Buckley has been working as an animator and artist in the video game industry for over ten years, and is currently animation director at pioneering AAA VR developer First Contact Entertainment.

He previously worked for companies including THQ, Disney Interactive, SCEA, Neversoft, Infinity Ward and Starbreeze Studios, while his resume includes two Call of Duty titles and eight Guitar Hero titles.

Pricing and availability
Creating First-Person Shooter Animations for Games is available via subscription to The Gnomon Workshop, giving access to over 300 tutorials. Subscriptions cost $49/month or $499/year, and there is a free trial.

Read more about Creating First-Person Shooter Animations for Games on The Gnomon Workshop’s site

Full disclosure: CG Channel is owned by the Gnomon School of Visual Effects.

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