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Raylight Games releases XrayUnwrap 2.0 for 3ds Max

Wednesday, October 14th, 2015 | Posted by Jim Thacker

Raylight Games has publicly released XrayUnwrap 2.0 for 3ds Max, the latest update to its UV unwrapping tool, adding new selection, seam and UV organisation tools, and a new option for symmetrical unwrapping.

The updated plugin, which was the subject of a successful crowdfunding campaign, was released to backers earlier this month.

Still simple to use, but now more flexible
Designed as an inexpensive “single-click solution” for UV unwrapping, XrayUnwrap provides a set of key tools for UV work. Version 2.0 is intended to make workflow more flexible without sacrificing that simplicity.

New features include the option to select by vertex, edge, polygon, element or UV shell, and new seam tools, including the option to add seams to any selected edge automatically.

In addition, there is a new Shell re-symmetry option, which flips one side of a UV island onto the other and averages the result to create a symmetrical UV map.

There are also new options for aligning, sorting and overlapping UV shells to customise use of UV space.

Other new features include four new checkermaps for verifying unwraps for artefacts; and a Multi tiles UV offset option, for managing UVs in the UDIM format used by Mari.

Pricing and availability
XrayUnwrap 2.0 is available for 3ds Max 2009 and above. It costs €39.99 (around $45).

Read more about XrayUnwrap 2.0 for 3ds Max on Raylight Games’ website

Read the online documentation for XrayUnwrap 2.0 for the plugin

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