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Open source Godot Engine hits stable 1.0 release

Tuesday, December 16th, 2014 | Posted by Jim Thacker


Godot’s new 3D navmesh system: one of the features added since the game engine was made available as open source earlier this year. The engine has now reached a stable milestone 1.0 release.

The open-source Godot game engine has released a stable 1.0 release, with the official announcement describing the milestone as “a good time to consider Godot as a serious production tool”.

Originally Argentinian developer Okam Studio‘s in-house engine, and made available as open source earlier this year, Godot has been used in production on PC, mobile and console titles.

At the time, Okam described the engine as having “a similar feature set to Unity” with a “little less stuff on 3D front, much more stuff on the 2D front”.

A few new features, many bugs squashed
Although as the video above shows, there are some new features, the 1.0 release is more about addressing stability issues discovered since the engine was made available to a wider developer community.

According to the announcement: “This release does not mean that Godot is as stable as it can be, but ensures that bugs are rare … and with easy workarounds that do not affect the workflow.”

Still to come: better 2D shader support and a new 3D renderer
Upcoming releases will focus on adding new features. Development priorities for the 1.1 release include a UI overhaul, improved 2D shader support, and a visual editor for both 2D and 3D shaders.

Longer-term priorities include a rewrite of the 3D renderer to add support for PBR and real-time GI, tentatively proposed for mid 2015.

Availability
Godot Engine 1.0 is available now. Binaries are available for Windows, Mac OS X and Linux, while the source code can be found on GitHub.

Read more about the 1.0 release and future development work on the Godot website

Download Godot Engine 1.0

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