SGO has released Mamba FX 2.0, a full-point upgrade to its affordable node-based compositing system, and one that makes the software available to Mac users.
So what is Mamba FX?
The developer of the Mistika range of post-production tools, SGO is better known in the DI and finishing market than in the VFX world, and we have to admit we missed Mamba FX when it was announced at IBC last year.
However, this story on Televisual’s website summarises its key points: a lightweight, GPU-accelerated, aggressively priced, OFX-compliant compositor that plays nicely with SGO’s other tools.
New features in version 2.0
The new features in Mamba FX 2.0 – support for multi-layer EXR files; isolating elements by XYX coordinates, surface normals or object/material ID; tracking 2D roto shapes – won’t be a surprise to Nuke or Fusion users.
But given that less than a year has elapsed between the first version being announced and the second shipping, and that Mamba FX 2.0 is a free update to registered users, this is clearly an application that is still evolving.
Throw in the fact that, at a little over $300, Mamba FX is a fraction of the price of its better-known competitors, and it’s a tool that indie artists and freelancers may want to check out.
Stereo image alignment and 4K output are extras, rather than being part of the core app, but otherwise, it’s got most of the toolsets you’d expect.
Pricing and availability
Mamba FX 2.0 is available now for Windows, Linux and Mac OS X, price €239 (around $320). It’s CUDA-based, so you’ll need a suitable Nvidia graphics card to get the best out of it.