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MakeHuman 1.0 Alpha 7 released

Wednesday, November 14th, 2012 | Posted by Jim Thacker

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The MakeHuman team has released Alpha 7 of its open-source tool for creating CG characters.

MakeHuman enables users to generate characters of custom age, gender, build and ethnicity and export them as OBJs, Collada files or in a custom file format designed for use with Blender.

Better meshes and new features
The update improves the realism of the base mesh – particularly its teeth – based on real-world laser scan data. The UV layout has also been updated to minimise texture distortion.

Facial expressions, previously applied to the entire face, have now been broken into standard units, and can be combined at will; and there is now the option to export proxy meshes with varying resolutions and topologies.

Other features include new texture projection and warping systems and a custom morph target loader; and work-in-progress libraries of polygonal hair, clothing and skin textures.

Although a lot of this stuff is clearly still at an early stage of development, the team has historically pushed out a new alpha release every six months or so.

MakeHuman 1.0 Alpha 7 is available now for Windows, Mac OS X and Linux. The release includes a number of other new features and UI updates not covered here: you can find a full list via the link below.

Read a full list of new features in Alpha 7 on the MakeHuman blog

Download MakeHuman

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  • Hank

    They should just call it MakeTits, since that’s what every demo they ever put out has. Not the good kind either!

  • Hank

    or MakeMoobs

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