Fabric Engine has released two new videos showing tools created with Fabric Engine Core, its high-performance tools development framework, running inside Maya and Softimage.
The demos show a deformer and a procedural vegetation generation system, and were both created using CAPI, Fabric Engine’s new API for integrating Fabric Engine Core into C and C++ applications.
CAPI itself will be released with version 1.5 of the Fabric Engine Core beta.
Interesting stuff, and a taste of the kind of new high-performance tools TDs will be able to create with the platform. (Note: be prepared to see a lot of code in the videos.)