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Sneak peek: The future of 3ds Max

Monday, February 6th, 2012 | Posted by Jim Thacker

Fixes for Small Annoying Things in 3ds Max: some or more of which may make their way into Max 2013.

Autodesk has posted an eight-minute video showing fixes for ‘Small Annoying Things’ in 3ds Max.

The SATs – which are more quirks of Max than bugs: think not being able to use a gradient background in the viewport or pan and rotate while cutting – were submitted and voted for by Autodesk forum users.

It being that time of year, the updates are likely, but not guaranteed, to make their way into 3ds Max 2013: a point made by Autodesk’s Ken Pimentel in an accompanying blog post.

‘Expectation setting’ for Max 2013
In what he describes as “expectation setting”, Pimentel hints that the next release of Max will feature further progress towards a unified dynamics system and development of the new Nitrous viewport.

The UI remains a focus of development, although Pimentel comments that the topic is “so freaking sensitive with users” that some of its ideas have had to be returned to the drawing board.

The company expects to present the refined ideas at its next public showing of Project Excalibur (XBR), the ongoing under-the-hood rewrite of 3ds Max, via a webinar in March or April.

The developer has also “formalized a multi-year relationship” with Orbaz Technologies’ Oleg Bayborodin, the architect of 3ds Max’s Particle Flow system, although no results will be seen in the coming year.

Updated 7 February: Following some of the comments posted on this story, we think it’s important to reiterate that the video above is not a preview of 3ds Max 2013. Some of the changes may indeed make it into the next release, but they’re unlikely to be the only new features. See Ken Pimentel’s blog post for more.

Read Ken Pimentel’s full blog post

Visit Autodesk’s Small Annoying Things forum

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8 responses to “Sneak peek: The future of 3ds Max”

  1. Freiheit said:

    I`m laughing…. 🙂 So many stupid fixes and none useless!

    9:09 am on Monday, February 6, 2012

  2. Meat puppet said:

    How about they get the balls to do what Adobe did with premiere and build max to run on a stable OS and have drag and drop functionality between other 3d products? You know when the old premiere teem said they couldn’t do it they were fired. They hired new people who could do it and had it out in less then 2 years. How’s that for a fix? Get off your ass, fire the naysayers and give us a MAC or LINUX 3DS MAX FOR GOD”S SAKE!!!!

    10:33 am on Monday, February 6, 2012

  3. Seba said:

    Wow what an angry Meat puppet 🙂 I don’t think you understand that the way 3d software handles files is much different then the way video is handled. Different softwares use different algorithms, not even talking about textures or particle flow.

    Also, for the Mac users Autodesk is offering Maya, this is a great software with the purpose very similar to 3ds Max.

    6:29 pm on Monday, February 6, 2012

  4. James said:

    Pretty amazing that 3DS max releases are just playing catch-up and bug fixes these days. Instead of max 2013, perhaps keep fixing the abortion that is 2012…

    6:59 pm on Monday, February 6, 2012

  5. steve said:

    im sorry but i feel autodesk should either sell maya and softimage off and stop holding on to them, or focus on them as much as they are focusing on 3ds max. you would think after pulling off a big buy out of the top 3d applications and (attempting) to implement similar technology into 3ds max they would have reduced the need for hotfixes and sat – small annoying things builds.

    2:09 pm on Friday, February 10, 2012

  6. dsfzhsdfh said:

    Please save the resources for a stupid MAC version and build more great fetures !!! Every Mac can run Windows, they have already no problem to run. And I don´t know any serious VFX company which run MAC in the 3D department. Do you know how old and slow MAC Pros compared to fast new DELL or HP machines ? Apple is a toy company for gamepads and phones, they don´t care about Workstastions anymore. There are rumors that there will be no new MAC pro ! What do you want, running max on a iMac ? Please save this waste of time !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    4:39 am on Thursday, February 16, 2012

  7. Ronan said:

    Nice to see them addressing issues they should have fixed years ago. I myself and gradually moving towards Side FX Houdini, they dont sell beta builds to their customers but release a product worthy of the cost.
    Not to mention Autodesk have not innovated anything in years, they just buy plugins from 3rd party devs and cram it into a new build every year.

    11:48 am on Thursday, March 1, 2012

  8. Larry said:

    Autodesks desire to increase sales hopefully will move it to a 3d max for the mac. How can PC software designs be developed for the iPad which is where the future interactive sales are where one uses indesign with 3d? so you make a project with max on the pc. How do you get it over to the PC. I love Max modeling tools just as I like Mayas animation tools.

    8:30 pm on Wednesday, April 11, 2012

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