One-man coding powerhouse Marius Silaghi has released a new 3ds Max script enabling users to manipulate rows of edges as if they were Bezier curves, increasing the speed and accuracy of inorganic modelling.
According to Silaghi, Smooth Edges means users should “never again be forced to move vertices one be one”.
Like many immediately intuitive things, it’s a lot easier to show than describe, so check out the video above. Smooth Edges costs just €20 (around $30).
Visit the Smooth Edges webpage
Tags: 3ds max, curves, edges, Marius Silaghi, modelling, poly pushing, script, Smooth Edges, splines
Comments
You can follow any responses to this entry through the RSS 2.0 feed.