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Video: Max 2012 viewport ‘destroys’ 3ds Max 2011

Thursday, March 17th, 2011 | Posted by Jim Thacker

We’ve been steering away from the videos of Autodesk’s 2012 product line-up that have been released after it was first unveiled two weeks ago, but this one was too good to pass up.

Modeller Grant Warwick has released an eye-catching demonstration of the difference in viewport performance between 3ds Max 2011 and 2012.

His 11-minute video, released on YouTube yesterday, shows Warwick attempting to import his latest model – an Iron Man-style cyborg, consisting of 300 objects totalling around 3 million polys – into 3ds Max 2011.

The software struggles to import the model in Editable Mesh mode, then takes over five minutes to convert it to Editable Poly. In contrast, 3ds Max 2012 takes a couple of seconds.

“I’m tempted to grab my 2010 box and snap it over my head and throw it out of the window – that’s how bad performance is compared to 2012,” comments Warwick.

As one comment on the video suggests, the demonstration is so eye-catching, Autodesk should adopt it as its official sneak peek for 3ds Max 2012’s Nitrous viewport – although with Warwick describing previous releases of the software as “a joke” (and other, less printable, things) we imagine that won’t fly with the marketing people.

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8 responses to “Video: Max 2012 viewport ‘destroys’ 3ds Max 2011”

  1. 3D Studio Max Club - Page 29 - - said:

    […] this out, looks like 2012 just may be worthwhile. Viewport performance __________________ […]

    7:45 pm on Friday, March 18, 2011

  2. Daniel said:

    so am I supposed to be wowed by 3mill polis running without lag? really? oh and don’t forget the fugly texture overlay.. this looks like coders having fun with DirectX and marketing guys loving it because they know they can sell it to newbies

    3:50 am on Sunday, April 10, 2011

  3. chris said:

    I have 2012 3dsmax 64bit, and the viewport is worse than 2010 32bit, the viewport realistic shaders look good and excited where its going, but the performance is terrible…rotates and pans with a 3-5 second lag.
    and unlike Grant, he said he could not make it crash, i put in a few teapots and guess what it crashed.
    I have a nvidia 800 ultra 768mb card.
    I wonder is Grant is using a beast of a machine, as I’d rather not touch 2012 yet.
    Its a shame really, i was so excited about it. nevermind
    one day the creators will produce a product that actually works, instead of rushing things out every year, why not do it every 2 year release, with patches and upgrades during that period, whilst then building up to a major release. guess its all about the money, quantity not quality…

    4:03 pm on Tuesday, May 24, 2011

  4. Donk said:

    Agree with Chris, I can’t get even close to the viewport quality in 2011. ATI Sapphire 4850×2 xfire here, plenty of RAM, 4 core AMD Phenom. Never mind, it’s a great product.

    7:33 am on Sunday, May 29, 2011

  5. Robert K. said:

    well, Nitrous works REALLY well with the latest videocards (besides some few bugs with the standard version, but fixed with sp1), if you have a Quadro beyond 3000, or Geforce 5xx / Ati 69xx TRUST ME, it worth it. Load a huge scene with tens of millions of polygons and see the magic. If it not works for you… press the ‘Choose Driver’ button… 🙂

    6:41 pm on Monday, June 20, 2011

  6. Kiko said:

    I just created a chain of two bones and an IK handle, exported an FBX, opened it in Motionbuilder, switched back to Max and it had become completely unresponsive.

    6:57 pm on Thursday, July 21, 2011

  7. QUATRO said:

    I’m running on a really old laptop here: ATI Radeon HD2600 512MB, AMD Turion 64×2 TL-60 2GHz Dual-Core, 4GB of RAM.
    And even so I really hated MAX 2010 and 2011 (both x64) for being so fucking SLOW. Just upgraded to max 2012 x64 today and I really DID see an improvement in performance. Not a huge like Grant did in this video (my laptop being and old fart and all), but Nytrous is faster and I really didn’t make it crash so far. One thing I hate, though, are caddies which suck monkeyballs. Slate material editor is another thing I don’t like, but it’s inevitable when managing huge projects. The hardware renderers (iRay and Quicksilver) work like a charm but they’re very picky on shaders and lights. I made this rendering using just the Quicksilver on my day 1 of MAX 2012 trial:
    I really like it so far.

    10:10 pm on Sunday, August 7, 2011

  8. John Boone said:

    3ds Max 2011 on a windows 64 bit machine takes about a minute and a half to start up. Once you get going, forget about anything to do with hardwae shading. Turn it off. Same for AutoCAD 2011. Ardware acceleration being on will crash your machine. Anyone posting anything to the contrary in this discussion is what we call a sock puppet or maybe even a troll. And now Autodesk has come out with 3ds max 2012 saying that all these things have improved. Am I now supposed to upgrade in order to get the functionality I thought I paid for in the first place?

    7:51 pm on Monday, November 7, 2011

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