April 3, 2020
Check out the changes to the presets system in the latest update to the real-time lighting design tool. Read More »
September 20, 2016
Renderfarm management system adds support for Redshift, option to set defaults individually for renderers. Read More »
June 8, 2016
Major update rewrites 3ds Max and Cinema 4D crowd animation tool 'from scratch'; adds new WYSIWG editor and greater range of controls. Read More »
July 23, 2015
Hybrid renderer gets new advanced material options, plus support for Allegorithmic's Substances. Read More »
November 17, 2014
Hybrid renderer to support motion blur, displacement, render channels on GPU. New OpenCL port soon. Read More »
December 18, 2013
Updated: GPU render engine gets speed boosts, instancing and SSS; also physical sky and Z-clipping. Read More »
July 2, 2013
Free update to clever tool for relighting rendered images in real time includes native V-Ray support. Read More »
June 25, 2013
Hybrid biased/unbiased renderer gets final-quality GPU-based engine, new 'field mapping' technology. Read More »
February 19, 2013
Vegetation scattering plugin now compatible with V-Ray, Maxwell, Arion, Octane and Thea Render. Read More »
February 19, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing. Read More »
October 19, 2012
Hybrid biased/unbiased render engine to get GPU-based real-time interactive preview. Read More »
September 24, 2010
In bite-sized snippets: Blender 2.54, Thea Render, Indigo Renderer and Acropora 1.2. Read More »