Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX.
Monday, March 18th, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX.
Monday, March 18th, 2019
Latest update to the renderer adds the option to pause offline renders, better support for Alembic files, and network rendering on Linux.
Tuesday, February 12th, 2019
Update to 3ds Max renderer improves path tracing speed, adds new 'biasHybrid' render mode, HDRI denoising, random walk SSS.
Thursday, December 6th, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial.
Thursday, November 22nd, 2018
Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU.
Monday, September 3rd, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system.
Tuesday, August 14th, 2018
3D painting tool adds subsurface scattering, viewport gizmos for fill layers, Alembic and glTF import.
Friday, August 3rd, 2018
Updated: Online library hosts 1,000+ materials in Substance format, designed for PBR workflows. Download some for free.
Thursday, June 7th, 2018
See the new graphics features due in Unity 2018.1 to 2018.3, from new materials and animation options to the GPU lightmapper.
Friday, March 23rd, 2018
Updated: neat Star Wars short shows the real-time effects possible in UE4 with this new extension to DX12.
Wednesday, March 21st, 2018
New video also shows other features due in the renderer, like support for USD and MaterialX.
Thursday, March 8th, 2018
Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing.
Tuesday, December 5th, 2017
Now shipping: renderer gets new dedicated camera, skin and hair shaders, 300 readymade materials.
Wednesday, October 25th, 2017