May 17, 2022
Android tech demo shows what can be achieved in mobile games using the open-source engine. Read More »
April 20, 2022
Major update to the GPU renderer adds support for CPU and hybrid rendering. Support for AMD GPUs on Windows and Linux to come. Read More »
January 13, 2022
Real-time visualisation tool gets new GPU path tracer, HDRI skydomes, support for point clouds. Read More »
December 13, 2021
New Alembic procedural speeds up viewport rendering of animation caches by up to 12x in Blender 3.0. Read More »
December 8, 2021
Cinema 4D renderer gets new texture randomisation options, light instancing, native support for Apple M1 processors. Read More »
November 30, 2021
Check out next year's roadmap for the GPU renderer, and the new features in OctaneRender 2022.1 XB0, the first public preview build. Read More »
October 19, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows. Read More »
September 16, 2021
Physically based 'really real-time' renderer gets new Sheen effect to mimic the look of real-world fabrics. Read More »
August 4, 2021
Updated: 3ds Max and Cinema 4D editions of the renderer both ship. Check out their new features here. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
May 5, 2021
Big update to the look dev and rendering tool adds USD exporter, Arnold-compatible material and intuitive new lighting workflows. Read More »
April 5, 2021
Real-time rendering toolkit gets new GPU-accelerated ray tracing system, new 3D painting toolset. Read More »
March 21, 2021
Get 25 free scan-based procedural materials of natural environments and debris, all in .sbsar format. Read More »
February 24, 2021
Update adds support for masks in the V-Ray Frame Buffer, better caustics and translucent materials. Read More »
February 3, 2021
'Really real-time' renderer gets new color correction filter. Now fully integrated into the C4D viewport. Read More »
January 20, 2021
Video: see the new translucency in the standard V-Ray material, expected in V-Ray 5 Update 1. Read More »
December 21, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing. Read More »
November 23, 2020
Open-source 3D character creator gets new tools for authoring skin materials and character variations, new Blender integration plugin. Read More »
September 10, 2020
Neat €3 plugin assembles folders of texture maps into PBR materials for 'even the messiest scenes'. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »