December 3, 2019
GPU renderer gets updated RTX acceleration, new spectral sky and daylight system, ACES support. Read More »
November 20, 2019
Landscape-generation software's new path tracing render mode is now officially production-ready. Read More »
November 19, 2019
AI-driven plugin for Character Creator generates 3D models of human heads from single source photos, with PBR texture maps. Read More »
November 19, 2019
Real-time 3D character tools get new Digital Human Shader for more realistic skin, eyes and hair. Read More »
November 12, 2019
Modo's new path tracer promises faster, more flexible renders than the default CPU engine. Discover how it works. Read More »
October 13, 2019
Updated: get nine new free arch viz Substances from the library of PBR materials, from bricks to wallpaper. Read More »
September 13, 2019
iClone gets batch rendering and support for IES lights. Character Creator gets new LOD options. Read More »
July 31, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here. Read More »
July 31, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways. Read More »
March 26, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now. Read More »
March 18, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX. Read More »
February 12, 2019
Latest update to the renderer adds the option to pause offline renders, better support for Alembic files, and network rendering on Linux. Read More »
December 6, 2018
Update to 3ds Max renderer improves path tracing speed, adds new 'biasHybrid' render mode, HDRI denoising, random walk SSS. Read More »
November 22, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial. Read More »
September 3, 2018
Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU. Read More »
August 14, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system. Read More »
August 3, 2018
3D painting tool adds subsurface scattering, viewport gizmos for fill layers, Alembic and glTF import. Read More »
June 7, 2018
Updated: Online library hosts 1,000+ materials in Substance format, designed for PBR workflows. Download some for free. Read More »
March 23, 2018
See the new graphics features due in Unity 2018.1 to 2018.3, from new materials and animation options to the GPU lightmapper. Read More »
March 21, 2018
Updated: neat Star Wars short shows the real-time effects possible in UE4 with this new extension to DX12. Read More »
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