Game dev Mike Voeller's promising free app turns source images into texture maps for PBR shading.
Thursday, October 18th, 2018
Game dev Mike Voeller's promising free app turns source images into texture maps for PBR shading.
Thursday, October 18th, 2018
SDK of the Material Definition Language supported in V-Ray, Substance Designer and Adobe tools now available as source code.
Friday, August 17th, 2018
But don't get too excited: it's for reference only, not modification, and it's the C# source, not the C++.
Thursday, March 29th, 2018
Code for the SitoA plugin available via an Apache 2.0 licence. Latest update supports Arnold 5.0.2.4.
Wednesday, February 21st, 2018
Latest production build adds new UV unwrapping and packing tools, plus support for LODs in FBX files.
Thursday, February 8th, 2018
Full C++ source code of the AAA game engine to be made available in a new public GitHub repository.
Friday, August 18th, 2017
Studio's in-house USD authoring plugin for Maya, used on Peter Rabbit, now available open-source.
Friday, August 4th, 2017
Scaleform, Navigation, Beast and HumanIK sales stopped on 12 July. Existing users get final source code of some tools.
Wednesday, July 19th, 2017
New $20 app provides intuitive node-based shader editor for Unity. Includes full source code access.
Monday, September 19th, 2016
Support for Google's new mobile VR platform available already. Source code out now, binaries due in June.
Friday, May 20th, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.
Tuesday, March 22nd, 2016
See tech demos for the next-gen graphics API and download drivers for Nvidia and AMD GPUs here.
Wednesday, February 17th, 2016
Get full source code access to the CryEngine-based AAA engine, aimed at multiplayer online titles.
Wednesday, February 10th, 2016