August 14, 2020
Now in beta: neat app applies the look of hand-painted stills to video. Now exports direct to After Effects. Read More »
July 16, 2020
See the new local space transform mode and updates to baking workflow in the 3D texturing tool. Now available on macOS again. Read More »
May 21, 2020
Updated: download a new shape-shifting 'VFX character' from the eye-catching Unity tech demo. Read More »
January 30, 2020
Leading open-source game engine gets revamped shader editor, glTF 2.0 and FBX import, and a new pseudo-3D system for 2D games. Read More »
November 12, 2019
Real-time visualisation platform's Datasmith toolkit will become part of UE4, not as a paid-for service. Read More »
October 24, 2019
Get the hair and fur plugin and its Arnold, RenderMan and V-Ray shaders from Epic Games for free. Read More »
June 6, 2019
Version 9.6 of the veteran Maya hair plugin to be released free to UE4 users, including source code. Read More »
April 17, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising. Read More »
March 14, 2019
Open-source game engine gets new Boolean modelling system, soft body dynamics, plus revamped 2D and 3D animation toolsets. Read More »
November 21, 2018
Open-source tool finds the camera position for real-world backplates for use in VFX or composited stills. Read More »
November 4, 2018
New free tool lets users record full-body mocap in BVH format via up to four secondhand Kinect sensors. Read More »
October 18, 2018
Game dev Mike Voeller's promising free app turns source images into texture maps for PBR shading. Read More »
August 17, 2018
SDK of the Material Definition Language supported in V-Ray, Substance Designer and Adobe tools now available as source code. Read More »
March 29, 2018
But don't get too excited: it's for reference only, not modification, and it's the C# source, not the C++. Read More »
February 21, 2018
Code for the SitoA plugin available via an Apache 2.0 licence. Latest update supports Arnold 5.0.2.4. Read More »
February 8, 2018
Latest production build adds new UV unwrapping and packing tools, plus support for LODs in FBX files. Read More »
August 18, 2017
Full C++ source code of the AAA game engine to be made available in a new public GitHub repository. Read More »
August 4, 2017
Studio's in-house USD authoring plugin for Maya, used on Peter Rabbit, now available open-source. Read More »
July 19, 2017
Scaleform, Navigation, Beast and HumanIK sales stopped on 12 July. Existing users get final source code of some tools. Read More »
September 19, 2016
New $20 app provides intuitive node-based shader editor for Unity. Includes full source code access. Read More »
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