October 18, 2018
Game dev Mike Voeller's promising free app turns source images into texture maps for PBR shading. Read More »
August 17, 2018
SDK of the Material Definition Language supported in V-Ray, Substance Designer and Adobe tools now available as source code. Read More »
March 29, 2018
But don't get too excited: it's for reference only, not modification, and it's the C# source, not the C++. Read More »
February 21, 2018
Code for the SitoA plugin available via an Apache 2.0 licence. Latest update supports Arnold 5.0.2.4. Read More »
February 8, 2018
Latest production build adds new UV unwrapping and packing tools, plus support for LODs in FBX files. Read More »
August 18, 2017
Full C++ source code of the AAA game engine to be made available in a new public GitHub repository. Read More »
August 4, 2017
Studio's in-house USD authoring plugin for Maya, used on Peter Rabbit, now available open-source. Read More »
July 19, 2017
Scaleform, Navigation, Beast and HumanIK sales stopped on 12 July. Existing users get final source code of some tools. Read More »
September 19, 2016
New $20 app provides intuitive node-based shader editor for Unity. Includes full source code access. Read More »
May 20, 2016
Support for Google's new mobile VR platform available already. Source code out now, binaries due in June. Read More »
March 22, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta. Read More »
February 17, 2016
See tech demos for the next-gen graphics API and download drivers for Nvidia and AMD GPUs here. Read More »
February 10, 2016
Get full source code access to the CryEngine-based AAA engine, aimed at multiplayer online titles. Read More »
August 4, 2015
New engine to ship on 19 August from $30/month, with suite of supporting middleware. Free to Maya LT users. Read More »
March 5, 2015
Get the full C++ source of the top game physics system, including the clothing and destruction libraries. Read More »
March 3, 2015
Epic Games removes $19/month fee for world-conquering engine. Pay only if your game is successful. Read More »
May 20, 2014
Updated: sizeable new update to engine to add new IK solver and camera animation system. Read More »
March 14, 2011
Not terribly VFX-related, but still cool. Opening of Duncan Jones' follow-up to Moon now available on Yahoo! Read More »