January 26, 2012
Developer releases new animated geometry caching system for 3ds Max; Maya and Softimage to come. Read More »
January 25, 2012
Blend stock body types to create a base mesh, then apply a rig created by Animal Logic's Eric Thivierge. Read More »
January 18, 2012 | 1 comment
New ICE plugin mimics effects of gravity on particle systems. Simulation times happily less astronomical. Read More »
January 10, 2012
Watch a breakdown showing how Blur Studio created the oil-drenched 150-second opening sequence. Read More »
December 21, 2011
Free tool for creating 'Smart IBL' setups for faster HDR renders gets new UI and performance boost. Read More »
October 19, 2011
Ex-Softimage staff release public beta of revolutionary new online application development system. Read More »
September 28, 2011
Industry-standard renderer finally available for Softimage users: register to download the beta today. Read More »
September 20, 2011
Softimage multiphysics simulator gets fracturing engine and cool new option to control simulations by 'sculpting' forces. Read More »
September 12, 2011
New version of leading automated facial animation system now also supports full-body movements. Read More »
September 4, 2011
Free training sessions on next-gen head modelling, animation in Maya and Softimage, and VFX in Max. Read More »
August 10, 2011 | 4 comments
Watch Autodesk's movies of the new modelling and simulation tools in the upcoming Advantage Pack update. Read More »
July 5, 2011
Master the art of high-precision sculpting and surfacing in Gnomon's new creature tutorial. Read More »
June 7, 2011
See a first-person shooter created in timelapse, from technical design document to working build. Read More »
April 4, 2011 | 1 comment
Point cloud renderer for Softimage gains GI, AO, DoF, motion blur. Check out the new 'Cloudalypse' demo above. Read More »
March 24, 2011
See a complete set of 30-minute demos of 3ds Max, Maya, Softimage, Mudbox and MotionBuilder 2012 Read More »
March 9, 2011
Momentum 2.0 for Softimage simulates everything from RBD to ropes, via cloth and plastics. Read More »
February 21, 2011
Smart flocking solver adds support for multithreading, new compounds for speed control and morphing. Read More »
January 18, 2011
3ds Max, Maya, Softimage and LightWave plug-ins all now compatible with Maxwell Fire interactive renderer. Read More »
November 30, 2010 | 1 comment
Replace the classic biped and quadruped rigs with StudioNest's new modular rig-creation system. Read More »
September 30, 2010
Advantage Packs add iray renderer for 3ds Max; Composite, MatchMover and multiphysics for Softimage. Read More »