August 10, 2012 | 3 comments
Updated: join the beta to test Lagoa Multiphysics creator Thiago Costa's new cloud-based rendering service. Read More »
July 30, 2012 | 3 comments
Gustavo Boehs' free collection of ICE-based tools automates common motion graphics tasks. Read More »
July 26, 2012
Details to follow at Siggraph, along with news of Alembic and deep image support in V-Ray for 3ds Max. Read More »
July 19, 2012 | 1 comment
Import RealFlow, Softimage or Maya animations for rendering with the cult Softimage coder's first modo plugin. Read More »
July 9, 2012 | 1 comment
It's officially a demo for Mootzoid's emFlock2 version 2.3 flocking tool, but it's also beautiful eye candy. Read More »
July 2, 2012
See footage of sessions from the studio's recent workshop, hosted by the stars of the Softimage world. Read More »
June 5, 2012
Send in work created in any Autodesk DCC or Gameware app, and see it shown at Siggraph 2012. Read More »
May 2, 2012 | 24 comments
Development of Softimage moves to Singapore. Original Montreal-based team reassigned to work on Maya VFX. Read More »
April 20, 2012 | 1 comment
Jason Lewis used to be a sceptic about mobile workstations - until he tried this sleek, unflashy workhorse. Read More »
April 7, 2012
Retail distribution discontinued for MetaSL shader authoring tool bundled with Autodesk software. Read More »
March 21, 2012
Create high-performance VFX tools with the development platform created by ex-Softimage staff. Read More »
March 14, 2012
Atmospheric plugin for all major DCC apps gains new cloud-editing tools and improved render speed. Read More »
March 13, 2012 | 11 comments
HP′s entry-level pro workstation is a powerful beast in its own right, as Jason Lewis's benchmarks reveal. Read More »
March 13, 2012
Deal will not change roadmap or licence terms for offline version of Octane Render, says developer. Read More »
March 5, 2012
Make better use of the open-source data-interchange format in 3ds Max, Maya, Softimage, Arnold and more. Read More »
February 21, 2012
New Softimage port of the industry-standard renderer now out of beta and available for use. Read More »
February 14, 2012
Create animated destruction with the ace Softimage developer's custom shatter and fracture plugin. Read More »
January 26, 2012
Developer releases new animated geometry caching system for 3ds Max; Maya and Softimage to come. Read More »
January 25, 2012
Blend stock body types to create a base mesh, then apply a rig created by Animal Logic's Eric Thivierge. Read More »
January 18, 2012 | 1 comment
New ICE plugin mimics effects of gravity on particle systems. Simulation times happily less astronomical. Read More »