Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Update adds node-based material editor, new skin and hair shaders, automated conversion of C4D and V-Ray materials.
Monday, November 5th, 2018
Core app gets new fluid simulation options; Stingray-based 'VR engine' gets support for IES light profiles.
Friday, December 8th, 2017
Export 3ds Max scenes to Blender for rendering 'in two clicks'. Converts V-Ray materials to their Cycles equivalents automatically.
Friday, June 2nd, 2017
Popular 3ds Max cel-shading plugin gets support for material transparency; now works with XRefs and the Nitrous viewport.
Tuesday, May 2nd, 2017
Check out the ex-OctaneRender dev's promising unbiased renderer, designed for Nvidia gaming GPUs.
Friday, December 9th, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here.
Monday, April 18th, 2016