December 21, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »
November 20, 2019
Landscape-generation software's new path tracing render mode is now officially production-ready. Read More »
April 11, 2018
Fascinating demo shows quest to remove "bullshit parameters" from the renderer, free with the upcoming Katana 3.0. Read More »
August 3, 2017
GPU renderer gets better sampling, firefly removal, Mac support, Cinema 4D and Katana plugins. Read More »
April 24, 2017
Update to renderer adds new standalone image editor for EXRs, improves sampling, relighting and distributed rendering. Read More »
April 21, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available. Read More »
March 31, 2017
See new features due in the next release of the renderer, including a physically based hair shader, better volumetrics, and support for OSL. Read More »
March 2, 2016
Maya edition of the renderer gets feature parity with 3ds Max; speed boosts of 20-50% on 'most scenes'. Read More »
December 18, 2015
Sizeable update boosts render speed by up to 50% and adds over 25 new and updated features. Read More »
November 12, 2015
Update increases render speed by 'up to 4x' on interior scenes, adds new global shader override option. Read More »
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