September 4, 2019
Game engine gets eagerly anticipated Chaos destruction physics toolset, new virtual production tools. Read More »
August 1, 2019
All three applications to support hardware-accelerated ray tracing on Nvidia's RTX GPUs in future. Read More »
July 31, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways. Read More »
July 30, 2019
New free editions of the renderer for Unreal Engine and Blender 2.80 available as early public previews. Read More »
July 26, 2019
Texture painting software gets support for RTX-accelerated texture baking on Nvidia GPUs. Read More »
July 25, 2019
VFX and finishing software gets new AI-based sky extraction system, plus the option to extract mattes from motion vector data. Read More »
July 18, 2019
Interesting UE4-based tool lets users plan shots using CG versions of real-world lights and cameras. Read More »
June 10, 2019
Now available to download: Nvidia updates the 1997 shooter for real-time path tracing on Turing GPUs. Read More »
June 7, 2019
Real-time VFX and motion graphics tools get new GPU-agnostic hybrid ray tracing system, plus native support for Substance materials. Read More »
April 29, 2019
It's limited to the 3D viewport, not final output, but it can result in a render speed boost of 'up to 100x'. Read More »
April 17, 2019
Real-time visualisation platform gets hardware-accelerated ray tracing, option to import simple 3ds Max animations. Read More »
April 17, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising. Read More »
April 10, 2019
3ds Max renderer adds Intel's CPU-based Open Image Denoise system, plus support for Nvidia RTX cards in the OptiX GPU denoiser. Read More »
April 3, 2019
Game engine gets support for real-time ray tracing on Nvidia GPUs, plus new animation and virtual production tools. Read More »
March 26, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now. Read More »
March 21, 2019
Video: see the new destruction toolset due in Unreal Engine 4.23. Cloth, character physics to follow. Read More »
March 19, 2019
Support for Nvidia RTX hardware-accelerated ray tracing provides 'up to 7.5x' rendering speed boost. Read More »
March 18, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX. Read More »
March 18, 2019
The tech runs on current mid-range AMD and Nvidia GPUs, and is due in the CryEngine roadmap this year. Read More »
February 21, 2019
See the real-time motion graphics tool's interesting new path tracing system. Runs on any current GPU. Read More »