Real-time visualisation tool gets support for VR controllers, new quality-boosting Overdraw mode.
Friday, December 15th, 2017
Real-time visualisation tool gets support for VR controllers, new quality-boosting Overdraw mode.
Friday, December 15th, 2017
Updated online service converts Max and Revit scenes into WebGL presentations that can be viewed in your web browser.
Friday, October 6th, 2017
Now shipping: physically accurate renderer gets CUDA-based GPU render engine. Relighting system Multilight now a standalone tool.
Tuesday, October 11th, 2016
Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards.
Thursday, July 14th, 2016
Updated: Cloud-based platform for turning 3D models into interactive presentations gets VR capabilities, new desktop app.
Monday, December 21st, 2015
Free tech preview offers 'easy-to-use physically based rendering' in 3ds Max, both locally and in the cloud.
Thursday, October 8th, 2015
Strong update adds node-based tool-authoring system, new physical camera, improved Alembic and OpenSubdiv support.
Monday, April 13th, 2015
GPU-based renderer gets support for instancing, AxF material format. New Maya plugin and server edition also in development.
Monday, March 23rd, 2015
Updated: Development partner Otoy makes streaming and OctaneCloud technology available free forever.
Monday, December 23rd, 2013
Blender joins growing list of apps to work natively with the GPU-based renderer. Calls for Modo growing.
Friday, August 16th, 2013
Real-time visualisation tool gets major new animation, lighting and import options. Price up a lot, too.
Wednesday, March 20th, 2013
Latest update to physically based render engine adds Sun & Sky system, direct link to Cinema 4D.
Thursday, April 26th, 2012
Unbiased renderer to support CUDA and OpenCL-powered real-time materials and camera editing.
Wednesday, May 18th, 2011