Houdini edition of the renderer gets support for relighting Gaussian splats, better volume rendering, tighter integration with Solaris.
Sunday, July 12th, 2026
Houdini edition of the renderer gets support for relighting Gaussian splats, better volume rendering, tighter integration with Solaris.
Sunday, July 12th, 2026
Maya edition of the renderer gets support for AMD GPU rendering, and better support for Bifrost and rendering 3D Gaussian Splats.
Friday, July 10th, 2026
Check out the new features in the GPU production renderer, including updates to 3D Gaussian Splatting and the Neural Radiance Cache.
Tuesday, July 7th, 2026
Get new versions of particle tools Krakatoa MX, Frost MX, Stoke MX and XMesh MX recompiled to support current versions of 3ds Max.
Monday, July 6th, 2026
Master production-proven workflows for creating weather effects in UE5 with The Gnomon Workshop's free masterclass.
Saturday, July 4th, 2026
Rendering and visualization software gets Apple GPU support, a new cloud rendering service, and new subscription pricing.
Thursday, June 25th, 2026
Read our pick of the latest artist features in the open-source game engine and real-time renderer, from better area lighting to HDR output.
Tuesday, June 23rd, 2026
Unity artists get updates to the Shader and VFX Graphs, but OptiX denoising and the Built-In Render Pipeline are both deprecated.
Monday, June 22nd, 2026
Read our pick of the latest features in Unreal Engine, from Mesh Terrain to MetaHuman Crowds, by way of new rigging and animation tools.
Wednesday, June 17th, 2026
Blender version of the renderer also gets a new Node Wrangler and GPU rendering on AMD GPUs, including in the free Community Edition.
Tuesday, June 16th, 2026
Master professional simulation workflows using Houdini's Vellum solver with The Gnomon Workshop's detailed six-hour tutorial.
Saturday, June 13th, 2026
Open-source game engine gets new native particle system, updates to tonemapping and the physical sky, and automatic LOD generation.
Thursday, June 11th, 2026
Check out the new features in the GPU renderer, including updates to hex tiling, and support for DoF in real-time renderer Redshift Live.
Wednesday, June 10th, 2026