May 13, 2013
The master artist tells us about his work, his creativity tips, and SB Explore, his upcoming art workshop. Read More »
April 17, 2013
New show at the Gnomon Gallery features art from SCE's hit game, plus a Q&A with the key artists. Read More »
March 27, 2013
The industry veteran provides his character-painting tips, and reveals what's hot in Mari 2.0. Read More »
January 7, 2013
Updated: see a new batch from the VFX expert, including a three-hour tutorial on simulating a tornado. Read More »
November 8, 2012
The indie artists and producers discuss how to find your personal style, and offer a crash course in French animation. Read More »
October 5, 2012
Tintin's VFX Supervisor discusses new tools, techniques and the shift to artistically driven lighting. Read More »
September 25, 2012
The man behind the iconic art for the year's hottest MMORPG discusses his working methods. Read More »
September 25, 2012
The heads of the newly merged Foundry and Luxology on a match made in heaven - and Starbucks. Read More »
September 19, 2012
In the run up to Gnomon Workshop Live, we chat to the top illustrator about his advice to young artists. Read More »
June 20, 2012
Our sculpting and VFX challenges are back! So what are Kevin Hudson and Martin Hall looking for from you? Read More »
May 14, 2012 | 1 comment
The founder of Fox's previz wing discusses its unique workflow, and where the industry will head next. Read More »
April 27, 2012 | 1 comment
Aaron Sims describes him as one of the most pioneering artists in CG. Discover his technical tips here. Read More »
March 6, 2012
Explosions and robots are sexy, but the bigger prize is CAD to ad, says company co-founder Brad Peebler. Read More »
February 10, 2012 | 1 comment
Last week, DAZ gave away 3D software worth tens of millions of dollars. This week, they tell us why. Read More »
February 3, 2012
We quiz the veteran of the UK commercials scene on the art of creating award-winning idents. Read More »
December 16, 2011
Listen to a 30-minute interview with the legendary VFX supervisor about eight years of work on the movie. Read More »
December 9, 2011
The Digital Domain veteran gives his tips for compositing shots that feel right - not just look right. Read More »
December 7, 2011
The concept star reveals his tips for keeping your digital art looking fresh in an increasingly identikit world. Read More »
December 5, 2011
The legendary designer discusses his VFX short, Archetype, intended as a calling card for a full-length film. Read More »
November 21, 2011
The Terra Nova veteran provides his tips for bringing beasts to life - and navigating CG's murkier waters. Read More »