November 10, 2011
The man who brings God of War's antihero to life reveals his tips for better games combat animation. Read More »
November 7, 2011
Sculpting isn't just for characters, says the Blizzard veteran: it's there for everything from trees to rubble. Read More »
November 4, 2011
The man behind TRON: Legacy's holograms talks design secrets, creativity tips - and erotic vegetables. Read More »
November 1, 2011 | 1 comment
The DreamWorks star gives us his technical tips - and tells us why now is a new golden age for animation. Read More »
October 21, 2011
Fresh from his work on Thor, the veteran technical director provides his advice for aspiring effects artists. Read More »
September 15, 2011
The comics giant's head of effects reveals how to weld 13 studios into an international VFX fighting force. Read More »
August 4, 2011
Giant online vendor launches CheckMate programme to ensure assets sold meet basic standards. Read More »
May 4, 2011
We quiz the co-founder of the Tech Oscar-winning firm on its innovative new relighting and shading tools. Read More »
April 5, 2011
The architect of TRON's inner space explores the rise of 3D techniques in concept design. Read More »
March 10, 2011
Can this platform for games artists to view animation changes direct in the engine become the industry's next big thing? Read More »
February 8, 2011 | 1 comment
Beowulf's character setup guru reveals why good rigging is about people - not technical gimmicks. Read More »
February 7, 2011 | 2 comments
Self-doubt keeps you from getting stagnant, says Avatar's concept artist. Read more insights from his new online masterclass here. Read More »