December 8, 2021
Cinema 4D renderer gets new texture randomisation options, light instancing, native support for Apple M1 processors. Read More »
November 10, 2021
3D modelling and rendering app gets new Primitive Slice tool and render-time Boolean system. Perpetual licences discontinued. Read More »
October 19, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows. Read More »
February 24, 2021
Update adds support for masks in the V-Ray Frame Buffer, better caustics and translucent materials. Read More »
December 21, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing. Read More »
October 21, 2020
Big update to the procedural 3D software adds KineFX character rigging toolset; updates to Solaris, Karma and the simulation tools. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »
December 28, 2018
One of the oldest 3D applications gets updated for current Hi-DPI displays and multicore CPUs, and gains a photon mapping system. Read More »
April 27, 2018
Nuke edition of V-Ray gets support for progressive rendering and the V-Ray hair shader and sampler. Read More »
April 6, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support. Read More »
November 26, 2013
Update to the GPU-based renderer adds progressive rendering. Modo and Softimage editions mooted. Read More »
January 27, 2011
He spent ten years hunting bugs in the Maya/mental ray pipeline - but his new online masterclass will spare you that pain. Read More »