January 22, 2021
Check out the new features in the latest update to the all-purprose hard surface modelling toolkit. Read More »
January 8, 2021
Major rewrite of Deep FX World's standalone multiphysics simulation and procedural animation software adds new dynamic melting system. Read More »
December 15, 2020
Check out the new features in the terrain generator, including new options for searching for and importing real-world terrain data. Read More »
November 26, 2020
Free material authoring tool gets system for exporting layer masks to DCC apps and game engines, plus 65 new bundled Smart Materials. Read More »
November 11, 2020
Procedural city generation tool can now import assets in USD format for VFX work, and generate LODs automatically for Unreal Engine. Read More »
October 8, 2020
All part of a deal between Otoy and BiteTheBytes to link the GPU-based renderer and terrain generator. Read More »
October 6, 2020
New plugin merges images into HDRIs inside OpenFX compositing apps. Free for resolutions up to 2K. Read More »
February 27, 2020
Scattering plugin gets improved object painting and distribution, plus option to scatter V-Ray Lights. Read More »
February 13, 2020
PlantFactory creator launches new set of procedural 3D plants for use in DCC apps and game engines. Read More »
February 10, 2020
Neat add-on creates a beautiful set of procedural displacement effects for motion graphics and CG work. Read More »
October 9, 2019
Edit 3D buildings created in the city-generation tool procedurally in Maya via new integration plugin Serlio: free for non-commercial use. Read More »
October 9, 2019
Big free update to the LightWave modelling toolkit adds new tools for UV mapping NURBS surfaces and for converting quads to NURBS. Read More »
July 22, 2019
Free-in-beta material-authoring tool gets new Scatter modifier, updated Pattern modifer, layer blending modes and undo/redo system. Read More »
July 6, 2019
Master industry-standard material authoring workflows with veteran games artist Josh Lynch's new Gnomon tutorial. Read More »
May 16, 2019
Procedural city generation software gets support for PBR materials, glTF export, improved integration with Houdini and Unreal Studio. Read More »
March 15, 2019
Big update adds parametric authoring and image-to-PBR-material conversion to the scan blending tool, now in free beta. Read More »
February 26, 2019
Hotly tipped next-gen terrain design tool gets official release. The Community edition is free, and licensed for commercial work. Read More »
January 17, 2019
New version of the tree-creation tech lets users generate variant trees and animation inside Clarisse. Read More »
January 8, 2019
Popular hair and fur plugin gets new physics, clumping and braiding toolsets, native support for Arnold. Read More »
November 14, 2018
Updated: meet crazy new creatures created with the Houdini tech demo weekly on the @Kozinarium Twitter feed. Read More »
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